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Skulk Hole – Uneven, Tactical Fight Technique 2 Participant Sport, Gamers Use Motion Playing cards to Transfer Models, Summon, and Use Particular Talents, Ages 8 and Up, 40 Min Taking part in Time

$39.92

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Skulk Hole – Uneven, Tactical Fight Technique 2 Participant Sport, Gamers Use Motion Playing cards to Transfer Models, Summon, and Use Particular Talents, Ages 8 and Up, 40 Min Taking part in Time51 UcfBYInL. AC519q2mOLCzL. AC61qnVsHI2+L. AC51JpMBdvPiL. AC51TMM1dAY1L. AC
Value: $49.99 - $39.92
(as of Jun 06,2022 06:37:24 UTC – Particulars)

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In Skulk Hole, two gamers take the roles of both a towering behemoth of a Guardian making an attempt to get rid of the clans of foxes who’ve been inflicting havoc on the countryside, or a band of foxen heroes out to conquer the evil beast that has been terrorizing the land and reunite the 4 kingdoms of Børe. The Guardian wins the sport by both eliminating the Foxen King, or by gaining sufficient Tribute.The Foxen Heroes wins the sport by eliminating the Guardian
Skulk Hole is an uneven, tactical fight sport. Participant use motion playing cards to maneuver their models, summon, and use particular talents. Taking down a guardian requires the Foxen participant to leap onto the Guardian participant board and take out completely different components of the character.
For two gamers Ages 12+ 40 minute taking part in time

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Skulk Hole – Uneven, Tactical Fight Technique 2 Participant Sport, Gamers Use Motion Playing cards to Transfer Models, Summon, and Use Particular Talents, Ages 8 and Up, 40 Min Taking part in Time
Skulk Hole – Uneven, Tactical Fight Technique 2 Participant Sport, Gamers Use Motion Playing cards to Transfer Models, Summon, and Use Particular Talents, Ages 8 and Up, 40 Min Taking part in Time

$39.92

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